4/1/2023 0 Comments Melvor idle roadmap![]() Was previously: +100% Hitpoint Regeneration. Changed the Rapid Heal effect to: +10 Flat Hitpoints Regeneration.Increased the Improved Reflexes effect to +20% Melee Accuracy Rating (up from 10%).Increased the Rock Skin effect to +20% Melee Evasion (up from 10%).Was previously: +5% Ranged Accuracy Rating. ![]() Changed the Sharp Eye effect to: +10% Ranged Accuracy Rating and +10% Ranged Evasion.Increased the Clarity of Thought effect to +10% Melee Accuracy Rating (up from 5%).Increased the Thick Skin effect to +10% Melee Evasion (up from 5%).Reduced the rate at which Prayer XP is earned by 2/3rds.The Mystic Might prayer now provides: +5% Magic Max Hit on top of its original effect.Dying in here will not result in the loss of your character. This is a safe Event for Hardcore Characters.If something is too hard, you may Run from Combat and attempt it again. Running in Combat during the event will not reset the event.Closing the game or training a Non-Combat Skill will not reset the event. Your event progress will be saved, and the only way to reset the event is to either manually end it with the provided button, or by dying.Yes, you are able to train Non-Combat Skills during the event (Just not at the same time of course).You cannot do any Combat outside of what the Event provides. All Combat content is locked during the event.You only need to complete the event once for all possible rewards.The Event takes roughly 2 hours to complete, assuming you don’t die and are well prepared. ![]() There’s some very important information you need to know about the event, so please read this as it will clear a lot of confusion about how the Event works: The next 8 days for me are dedicated to fixing as many reported bugs as possible, so I can ensure the full launch on November 18 is as smooth as possible. When the game launches on November 18, you will not see any new inclusions other than Localization. Full Release is on November 18, and this Public Beta is here to give you the content early, and also spend time focusing on bug fixes from here on until the launch. To be able to finally declare the game is finished is an unbelievable feeling. This is an achievement I never thought I would ever reach when I started this journey in September 2019. ![]() The Public Beta is a symbol of an almost complete game. This update introduces most of the promised Major Features from the roadmap, plus a lot of other goodies to go with it. Welcome to the absolutely massive Public Beta 1.0 update for Melvor Idle! I know that even if you consider this, it may be on the backburner, but I think it would be a really immersive and great addition to this already wonderful idle game.Due to Steam’s character limit on announcements, I have had to remove details of some changes to fit everything in. (Am I wrong about this? I can't seem to find any option for sound in the menus and in my volume mixer Melvor doesn't even appear?)Īre there really no plans to add sound effects or music of any kind? I personally think it would be great to have something, particularly for me to hear combat while doing other things or something of that nature. And as far as I can tell, the game is currently devoid of sound effects and music. I noticed that nowhere did it say anything about adding sound effects or music of any kind. I was recently checking your development roadmap on the website. Speaking of future updates, I've got a question for you. I really appreciate everything you've done for the game so far, and I'm sure future updates will be great. Thanks so much for making an incredible idle game, one of the very few I've really been interested in in such a long time. Hey, dev! I just purchased Melvor Idle on Steam after playing for a long time on mobile. ![]()
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